Gets the attributes object for this AcDbObject.
The AcCmObject instance containing all attributes
Gets the database in which this object is resident.
When an object isn't added to a database, this property returns the current working database. After it is added to a database, it will be set automatically. You should never set this value manually.
The database this object belongs to
Sets the database for this object.
This is typically set automatically when the object is added to a database. Manual setting should be avoided unless you know what you're doing.
The database to associate with this object
Gets the name of the layer referenced by this entity.
The layer name
Sets the name of the layer for this entity.
The new layer name
ProtectedlineGets the line style for this entity.
This method returns the line style based on the entity's linetype and other properties.
The line style object
Gets the name of the line type referenced by this entity.
The linetype name
Sets the name of the line type for this entity.
The new linetype name
Gets the line type scale factor of this entity.
When an entity is first instantiated, its line type scale is initialized to an invalid value. When the entity is added to the database, if a linetype scale has not been specified for the entity, it is set to the database's current line type scale value.
The linetype scale factor
Sets the line type scale factor for this entity.
The new linetype scale factor
Gets the line weight used by this entity.
The line weight value
Sets the line weight for this entity.
The new line weight value
Gets the object ID.
AutoCAD uses 64-bit integers to represent handles, which exceed the maximum integer value of JavaScript. Therefore, strings are used to represent object handles.
The object ID as a string
Sets the object ID.
The new object ID
Gets the object ID of the owner of this object.
The owner object ID
Sets the object ID of the owner of this object.
The new owner object ID
Gets the RGB color of this entity after converting color index.
This method handles the conversion of color indices (including ByLayer and ByBlock) to actual RGB colors. It resolves layer colors and block colors as needed.
The RGB color value as a number
Gets the transparency level of this entity.
The transparency value (0-1, where 0 is opaque and 1 is fully transparent)
Sets the transparency level of this entity.
The transparency value (0-1, where 0 is opaque and 1 is fully transparent)
Gets the type name of this entity.
This method returns the entity type by removing the "AcDb" prefix from the constructor name.
The entity type name
Gets whether this entity is visible.
True if the entity is visible, false otherwise
Sets whether this entity is visible.
True to make the entity visible, false to hide it
ProtectedattachAttaches entity information to a graphic interface entity.
This method transfers essential entity properties (object ID, owner ID, layer name, and visibility) from this entity to the target graphic interface entity. This is typically used during the rendering process to ensure the graphic entity has the correct metadata.
The graphic interface entity to attach information to
Draws this face using the specified renderer.
This method renders the face as a filled area using the face's current style properties.
The renderer to use for drawing
The rendered face entity, or undefined if drawing failed
Gets the value of the specified attribute.
This method will throw an exception if the specified attribute doesn't exist. Use getAttrWithoutException() if you want to handle missing attributes gracefully.
The name of the attribute to retrieve
The value of the specified attribute
Gets the value of the specified attribute without throwing an exception.
This method returns undefined if the specified attribute doesn't exist, making it safer for optional attributes.
The name of the attribute to retrieve
The value of the specified attribute, or undefined if it doesn't exist
ProtectedgetGets the point at the specified index in this face.
The index can be 0, 1, 2, or 3, representing the four vertices of the face. If the index is out of range, it returns the first or last vertex accordingly.
The index (0-3) of the vertex to get
The point at the specified index in WCS coordinates
Checks if the edge at the specified index is visible.
The index must be 0, 1, 2, or 3, representing the four edges of the face. If the index is out of range, it throws an error.
The index (0-3) of the edge to check
True if the edge is visible, false otherwise
Sets the value of an attribute.
The name of the attribute to set
Optionalval: AcDbObjectAttrs[A]The value to assign to the attribute
Sets the invisibilities of the edges of the face.
The invisibilities are represented as a bitmask, where each bit corresponds to an edge. If the bit is set, the edge is invisible, otherwise it is visible.
The bitmask representing the invisibilities of the edges
Sets the point at the specified index in this face.
The index must be 0, 1, 2, or 3, representing the four vertices of the face. If the index is out of range, it sets the first or last vertex accordingly.
The index (0-3) of the vertex to set
The new point in WCS coordinates
Gets the grip points for this face.
Grip points are control points that can be used to modify the face. For a face, the grip points are all four vertices.
Array of grip points (all four vertices)
Gets the object snap points for this entity.
Object snap points are the points that can be used for precise positioning when drawing or editing. This method should be overridden by subclasses to provide entity-specific snap points.
The object snap mode
The selection mark
The pick point
The last point
Array to populate with snap points
Transforms this entity by the specified matrix.
This method applies a geometric transformation to the entity. Subclasses should override this method to provide entity-specific transformation behavior.
The transformation matrix to apply
This entity after transformation
Represents a three-dimensional surface patch — specifically, a flat polygon that can have three or four vertices (triangular or quadrilateral). It’s one of the simplest types of 3D geometry in AutoCAD — used mainly for visual representation of 3D models, not for solid modeling.